﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class TestModifyMesh : BaseMeshEffect
{
    public override void ModifyMesh(VertexHelper vh)
    {
        List<UIVertex> vertexs = new List<UIVertex>();
        vh.GetUIVertexStream(vertexs);
        Debug.Log("=============count uivertex::" + vertexs.Count);
        for (int i = 0; i < vertexs.Count; i++)
        {
            Debug.Log(i + "=====" + vertexs[i].position);
        }
    }
}
